Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.47f1, 6000.0.19f1, 7000.0.0a13
Votes
1
Found in
2021.3.43f1
2022.3.45f1
6000.0.11f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-76152
Regression
Yes
Crash on "SettingsFilteredShaderVariantEnumeration::SettingsFilteredShaderVariantEnumeration" when building for iOS or Android
How to reproduce:
1. Open the “IN_80499” project
2. In the Build Settings press Build And Run
Expected result: Project builds succesfuly
Actual result: Editor crashes
Reproducible with: 2023.3.0a11, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.37f1, 2023.3.0a10
Reproducible on: macOS Sonoma 14.5 (M1), macOS 14.5 23F79 Darwin 23.5.0 (user reported)
Not reproducible on: No other environment tested
Notes:
- Also reproducible when trying to build on Android platform
- Not reproducible when building for macOS platform
- Not reproducible on a new project
First lines of the Stack trace:
{noformat}#0 0x0000010309a274 in mono_array_length(MonoArray)
#1 0x00000103f34cc0 in SettingsFilteredShaderVariantEnumeration::SettingsFilteredShaderVariantEnumeration(core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<GfxDeviceRenderer, core::allocator<GfxDeviceRenderer, 0ul>> const&, core::flat_map<ShaderTagID, ShaderTagID, std::__1::less<ShaderTagID>, core::allocator<core::pair<ShaderTagID, ShaderTagID, false>, 0ul>> const&, ShaderVariantData const&, ShaderCompilerProgram, keywords::LocalKeywordState const&, keywords::LocalKeywordState const&, keywords::LocalSpace const&, bool)
#2 0x00000103f35904 in SettingsFilteredShaderVariantEnumeration::SettingsFilteredShaderVariantEnumeration(core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<GfxDeviceRenderer, core::allocator<GfxDeviceRenderer, 0ul>> const&, core::flat_map<ShaderTagID, ShaderTagID, std::__1::less<ShaderTagID>, core::allocator<core::pair<ShaderTagID, ShaderTagID, false>, 0ul>> const&, ShaderVariantData const&, ShaderCompilerProgram, keywords::LocalKeywordState const&, keywords::LocalKeywordState const&, keywords::LocalSpace const&, bool)
#3 0x00000103f40450 in CompileGpuProgramSnippets(CompileShaderOptions const&, ShaderType, core::basic_string<char, core::StringStorageDefault<char>> const&, ShaderPassType, int, int, unsigned int, ShaderSnippet const&, bool&, core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<SnippetCompileJobData, core::allocator<SnippetCompileJobData, 0ul>>&, bool&, MemLabelId)
#4 0x00000103f46b64 in CompileShaderSubprograms(ShaderType, unsigned int, ShaderLab::SerializedProgram&, int, core::basic_string<char, core::StringStorageDefault<char>> const&, ShaderPassType, int, int, CompileShaderOptions const&, core::vector<SubProgramBlobWriter, core::allocator<SubProgramBlobWriter, 0ul>>&, ShaderSnippet, core::basic_string<char, core::StringStorageDefault<char>> const&, bool&)
#5 0x00000103f45a5c in CompileShaderSubprograms(ShaderLab::SerializedShader&, CompileShaderOptions const&, ShaderSubprogramBlobMap&){noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
Resolution Note (fix version 7000.0.0a13):
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
Resolution Note (fix version 6000.0.19f1):
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
Resolution Note (fix version 2022.3.47f1):
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
Resolution Note (fix version 2021.3.44f1):
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.