Search Issue Tracker
Fixed
Fixed in 1.2.3, 2.0.0-pre.9
Votes
0
Found in [Package]
1.2.3
Issue ID
AVPB-714
Regression
Yes
[visionOS] The child GameObject doesn't animate with the parent GameObject
Reproduction steps:
1. Open the attached “Repro“ project
2. Enable the Play To Device (Window > PolySpatial > Play To Device)
3. Run the “Play To Device“ app with the corresponding PolySpatial version on the visionOS Simulator
4. Enter the Play Mode
5. Observe the Character in both the Simulator and the Editor
Expected result: The character’s hair is animated well and moves together with the body
Actual result: The hair of the character is left behind/stays in place without moving
Reproducible with: 1.2.3 (2022.3.38f1), 1.2.3, 2.0.0-pre.3 (6000.0.11f1)
Not reproducible with: 1.1.6 (2022.3.38f1)
Reproducible on: MR on visionOS 1.1 Simulator
Not reproducible on: No other environment tested
Comments (2)
-
luckin000_
Jul 29, 2024 02:31
We are planning to go online soon. Can you help us check the progress of this issue?
Thanks!
-
luckin000_
Jul 22, 2024 02:12
Is there any progress?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2.0.0-pre.9):
fixed from 2.0.0-pre9+ onwards
Resolution Note (fix version 1.2.3):
1.3.1+