Search Issue Tracker

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

-

Mar 08, 2015

-

Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Fixed

PolygonCollider2D is reshaped if sprite is dragged into the public field...

Physics2D

-

Mar 08, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "778125.zip"2. Open scene "repro"3. In hierarchy, select GameObject4. Notice that it ha... Read more

0
votes
Fixed

Error when going into playmode with Maximize on Play

Window management

-

Feb 29, 2016

-

Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. Check the "Maximize on play"3. Play - Note, Changing layout fixes the problem Actu... Read more

5
votes
By Design

Editor-only AssemblyDefinition files ignores the Api Compatibility Level...

Scripting

-

Dec 03, 2019

-

Version/s: 2018.4, 2019.2.6f1

How to reproduce:1. Open the "AssemblyTest.zip" project2. Make sure the "Api Compatibility Level" is set to .Net 2.03. Open the gene... Read more

0
votes
Fixed

2D Animation package performance has degraded in newer (2.2.0 P4 and lat...

Package: 2D Animation

-

Aug 04, 2019

-

Version/s: 2.2.0 Preview 4

How it was tested:1. Created a new project2. Added assets from ("REPRO.zip")3. Added 4 copies of ("agate.psb") asset to the Scene4. ... Read more

0
votes
Duplicate

[URP] Crash when applying shaders from other packages to GameObjects and...

Package: DOTS Entities Graphics

-

Jul 27, 2022

-

Version/s: 2022.2.X

How to reproduce:1. Open the user-attached “UpgradeCrash.zip” project2. Open the Graphics section of the Project Settings window (Ed... Read more

0
votes
Fixed

AssetBundle indeterminism caused by mesh streaming info

-

Aug 24, 2022

-

Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

-

Jan 04, 2016

-

Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

0
votes
Fixed

[Android][iOS][Scripting] ToString function is not culture-variant on An...

Android

-

May 23, 2019

-

Version/s: 2018.3.12f1

How to reproduce:1. Open the attached project2. Make sure that scripting backend is set to .NET 4.x3. On Android device go to settin... Read more

1
votes
Fixed

[Addressables] Exceptions are thrown at runtime when Play Mode Script op...

Package: Addressables

-

Aug 02, 2019

-

Version/s: 0.8.6, 1.1.7

How to reproduce:1. Open the attached project ("case_1173999-steel-flood.zip")2. Open the repro scene ("World")3. Build Player Conte... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.