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DisplayAttribute of a property using Reflection the type of Attribute is...
How to reproduce:1. Open the attached 'DataAnnotations.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe the last ... Read more
Navigation between Input fields with arrow keys or gamepad are getting s...
How to reproduce:1. Open attached project "ReproductionNavigation.zip" and scene "SampleScene"2. Enter Play mode3. In Game View, pre... Read more
[IMGUI] Editor crashes on Maximizing and Minimizing IMGUI Debugger windo...
On Maximizing and Minimizing IMGUI Debugger window with "Inspected View" is selected then it causes The Editor to crash, refer the a... Read more
MRT result in the scene being drawn in the corner of the screen instead ...
How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Build for iOS and open the Xcode project3. Deploy the Xcode ... Read more
[Settings Window] Search bar flickers on enabling Device Simulator Provi...
Search bar flickers sometimes change its size on clicking after enabling Device Simulator Provider while AdaptivePerformanceGeneralS... Read more
NullReferenceException error is thrown on selecting GeneralSettings pres...
NullReferenceException error is thrown on selecting AdaptivePerformanceGeneralSettings preset asset after deleting AdaptivePerforman... Read more
Using double forward slashes in paths when building player causes LoadSc...
Repro steps:1. Open QA attached project repro_12508072. Main Menu -> Build -> Either one3. Press the "Load Scene B" button Act... Read more
MinMaxGradient is stuck at its initial value in the Clip Inspector when ...
How to reproduce:1. Open the attached "CleanProject.zip" project2. Open the "SampleScene" Scene3. Select the "PlayableDirector" Game... Read more
[iOS/tvOS] Specular cubemaps started using RGBM encoding by default
How to reproduce:1. Open the "DefaultCubemapCompression.zip" project2. In the Project window, reimport the "UniversalRPSky.exr" asse... Read more
RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...
How to reproduce:1. Open the attached "EmptyRamTest.zip" project2. Build to Standalone (make sure that Development Build is checked ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS