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Fixed in 2020.2.X
Votes
0
Found in
2019.3.0a2
2020.1
2020.2
2020.2.0a15
Issue ID
1257185
Regression
No
[IMGUI] Editor crashes on Maximizing and Minimizing IMGUI Debugger window when Inspected View is selected
On Maximizing and Minimizing IMGUI Debugger window with "Inspected View" is selected then it causes The Editor to crash, refer the attached video
Steps to repro:
1. Create a new project
2. Window > Analysis > IMGUI Debugger (Alt+5)
3. Inspected View > Scene OR Game OR Hierarchy > Select
4. Dock IMGUI Debugger window
5. Maximize and Minimize IMGUI Debugger window
Actual Result:
Editor crashes when IMGUI Debugger window is Maximized and Minimized
Expected Result:
IMGUI Debugger window is Maximized and Minimized gracefully
Note: IMGUI Debugger is introduced in 2019.3.0a2
Occurring on:
2020.2.0a15, 2020.1.0b14, 2019.3.15f1, 2019.3.0a2
Environment:
Windows10 and macOS 10.14
Stack trace:
0x00007ff7e1cf1712 (Unity) GUIDebuggerManager::SetDebugging
0x00007ff7e2900a8b (Unity) GUIViewDebuggerHelper_CUSTOM_DebugWindow
0x000001ff494b826e (Mono JIT Code) (wrapper managed-to-native) UnityEditor.GUIViewDebuggerHelper:DebugWindow (UnityEditor.GUIView)
0x000001ff48e5a003 (Mono JIT Code) UnityEditor.GUIViewDebuggerWindow:set_inspected (UnityEditor.GUIView)
0x000001ff48e59543 (Mono JIT Code) UnityEditor.GUIViewDebuggerWindow:OnEnable ()
0x000001ff1eb329e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffe8ccdde60 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007ffe8cc62932 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffe8cc6b98f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff7e0a85c04 (Unity) scripting_method_invoke
0x00007ff7e0a7e3e5 (Unity) ScriptingInvocation::Invoke
0x00007ff7e0a7e7fe (Unity) ScriptingInvocation::InvokeChecked
0x00007ff7e0afbaf2 (Unity) SerializableManagedRef::CallMethod
0x00007ff7e0a4185a (Unity) MonoBehaviour::AwakeFromLoad
0x00007ff7e0b94253 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007ff7e0b94c12 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007ff7e0b94d8a (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007ff7e0b23e0e (Unity) PersistentManager::IntegrateAllThreadedObjects
0x00007ff7e0b246ef (Unity) PersistentManager::LoadFileCompletely
0x00007ff7e1737087 (Unity) LoadSerializedFileAndForget
0x00007ff7e1634f34 (Unity) InternalEditorUtilityBindings::LoadSerializedFileAndForget
0x00007ff7e294967d (Unity) InternalEditorUtility_CUSTOM_LoadSerializedFileAndForget
0x000001fed0d5696e (Mono JIT Code) (wrapper managed-to-native) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget (string)
0x000001ff4957888b (Mono JIT Code) UnityEditor.WindowLayout:Unmaximize (UnityEditor.EditorWindow)
0x000001ff4957842b (Mono JIT Code) UnityEditor.MaximizedHostView:Unmaximize (object)
0x000001ff48e4a646 (Mono JIT Code) UnityEditor.GenericMenu:CatchMenu (object,string[],int)
0x000001ff48e4a28f (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object_object_int (object,intptr,intptr,intptr)
0x00007ffe8ccdde60 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007ffe8cc62932 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffe8cc6b98f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff7e0a85c04 (Unity) scripting_method_invoke
0x00007ff7e0a7e3e5 (Unity) ScriptingInvocation::Invoke
0x00007ff7e160104a (Unity) CustomPopupMenuInterface::Execute
0x00007ff7e15c7751 (Unity) MenuController::ExecuteMenuItem
0x00007ff7e2179d34 (Unity) ShowDelayedContextMenu
0x00007ff7e218f41e (Unity) GUIView::OnInputEvent
0x00007ff7e173b24b (Unity) GUIView::ProcessInputEventInternal
0x00007ff7e2186616 (Unity) GUIView::DoPaint
0x00007ff7e219247d (Unity) GUIView::RepaintAll
0x00007ff7e181939e (Unity) Application::TickTimer
0x00007ff7e2156ea4 (Unity) MainMessageLoop
0x00007ff7e215ac07 (Unity) WinMain
0x00007ff7e3efa04e (Unity) __scrt_common_main_seh
0x00007fff03857bd4 (KERNEL32) BaseThreadInitThunk
0x00007fff057cce51 (ntdll) RtlUserThreadStart
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