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0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

0
votes
Duplicate

[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file

WebGL

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Nov 19, 2019

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Version/s:

https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object.Press the Bake button from it's ... Read more

0
votes
Active

Variant Family window UI issues when Prefab title is long

Scene Management

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Feb 18, 2026

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Version/s: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more

0
votes
Fixed
4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Fixed

[Terrain] Editor crashes on applying/removing branch material of the sta...

Terrain

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Nov 20, 2019

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Version/s: 2019.3.0b1, 2019.3.0b12

Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more

0
votes
By Design

The gap between shadow and the GameObject when zooming in

Universal RP

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Aug 29, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a8

Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more

0
votes
Active

“Readme.asset” Asset elements are cut off in Search window Inspector Panel

Search

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Feb 20, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create > Material3. Click “Global Search” button in Editor top toolbar to open Searc... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

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