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6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

0
votes
Fixed

AssetBundle indeterminism caused by mesh streaming info

Asset Bundles

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Aug 24, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Won't Fix

[Android] [AssetBundle] Loading many AssetBundles causes a crash

Android

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more

0
votes
By Design

The gap between shadow and the GameObject when zooming in

Universal RP

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Aug 29, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a8

Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more

0
votes
Fixed

[HDRP] Baked reflection probe causes the scene to always be marked as dirty

Package: Scriptable Render Pipeline HD

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Nov 20, 2019

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Version/s: 6.9.1

How to reproduce:1. Open the attached "ReflectionProbeSave.zip" project2. Open "SampleScene" and notice that it's marked as dirty in... Read more

0
votes
Fixed

Custom package uses an old Test Framework version by default

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Aug 04, 2025

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Version/s: 6000.3.0a4

How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more

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