Search Issue Tracker
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project 2. "Build & Run" for Android with "Development Build" and "Autoc... Read more
Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce: 1. Creat... Read more
New installed Unity will report timeout error in commandline activiation
Unity require ~/Library/Unity/Certificates/CACerts.pem to validate ssl handshake. In command line mode, the CACerts.pem file will no... Read more
Memory leak when using SerializeReference in IL2CPP Build
How to reproduce: 1. Open the attached project "SerializeReference MemLeak.zip" 2. Build And Run the project 3. Open the Memory P... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light typ... Read more
NullReferenceException' when GameObject with 'NetworkTransform' componen...
Reproduction steps: 1. Open the attached 'NGO-bug-reporting' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the 'Ne... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[UIR] UI Toolkit Vector Image is glitching when changing the size of the...
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Resize the Game View window Expected result: UI To... Read more
Switching canvas render mode to overlay doesn't show canvas' content
1. Load attached project 2. In the Hierarchy tab, select the Canvas object 3. under the canvas component, change the render mode to ... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce: 1. Open the attached project 2. Select "cc_Mother of Dragon.FBX" model 3. Be sure that its Animation Type is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support