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[IL2CPP] Master and Release player crashes when using Unity Physics pack...
Steps to reproduce:1. Download and open the 1159445_repro project2. Build a standalone player with IL2CPP back and Master configurat... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
[InputSystem][Windows] Mouse events are rejected
Repro:1. Open input debugger.2. Under "Options", click "Enable Event Diagnostics"3. Move mouse around4. Observe "'STAT' input event ... Read more
Unity IAP Facebook store implementation library conflicts with NuGets Fa...
Step to reproduce:1. Create a new Unity project2. Enable IAP and import IAP plugin3. Import 'Facebook.dll' attached OR download Face... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template2) Add a planar reflection probe3) Turn on any debug mode. I used Normal map4) Move around in the ... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Shader cache uploads occur when the "Upload" parameter is disabled in th...
Reproduction steps:1. Open the attached “repro_IN-87131“ project2, Open the “Assets/Scenes/SampleScene.unity“ Scene3. Connect the Ed... Read more
Node name gets cut off in the Visual Effect Graph when the name is long
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation