Search Issue Tracker
Parenting isn't displayed in the Hierarchy after loading a custom layout
How to reproduce: 1. Create a new 3D project 2. Load the attached "TestLayout.wlt" layout 3. Create two Empty GameObjects in the Hie... Read more
[2D] [Sprite Shape] Error generated when using a default sprite for Corn...
[2D] [Sprite Shape] Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile Ste... Read more
[Searcher] package sample project is not shown in the package descriptio...
Searcher package sample project is not shown in the package description if it is not installed. If the package has a sample project ... Read more
Reorderable Lists cannot be reordered
Reorderable Lists in the Editor do not work, instead throwing an error message. Reproduction Steps: 1. Open the attached project 2.... Read more
New installed Unity will report timeout error in commandline activiation
Unity require ~/Library/Unity/Certificates/CACerts.pem to validate ssl handshake. In command line mode, the CACerts.pem file will no... Read more
Materials' shader gets lost when pulling a repository branch
How to reproduce: 1. Put the attached project "BoHK.HololensViewer.zip" into a GitHub repository 2. Clone the project to another c... Read more
Input reports Touch.deltaPosition(0,0) depending on selected Screen Refr...
Steps to reproduce: 1. Open the attached user's project "z_TestInput.zip" 2. Build for Android 3. Set the Target FPS to 30 4. To... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Switching canvas render mode to overlay doesn't show canvas' content
1. Load attached project 2. In the Hierarchy tab, select the Canvas object 3. under the canvas component, change the render mode to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player