Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-48663
Regression
No
Input reports Touch.deltaPosition(0,0) depending on selected Screen Refresh Rate and Aplication.TargetFPS
Steps to reproduce:
1. Open the attached user's project "z_TestInput.zip"
2. Build for Android
3. Set the Target FPS to 30
4. Touch the screen and make circles with your finger to print the values
5. Observe no Red values are reported (touch.deltaPosition (0,0))
6. Set the Target FPS to 60
7. Repeat step 4
8. Observe Red frames reporting touch.deltaPosition (0,0)
Expected results: Input does not skip frames and Touch.deltaPosition(0,0) is not outputted depending on selected Screen Refresh Rate and Aplication.TargetFPS
Actual results: Input reports Touch.deltaPosition(0,0) depending on selected Screen Refresh Rate and Aplication.TargetFPS
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b9
Could not test on 2023.3.0a5 due to CLI Linker error
Reproducible on these devices:
N/A, Samsung Galaxy Note9 (SM-N9600), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
N/A, Hmd Global (Nokia G20), Android 13, CPU: Mediatek MT6765G Helio G35 (12 nm), GPU: PowerVR Rogue GE8320
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
User devices:
Samsung Galaxy S8
Xiaomi Mi A1
Not reproducible on these devices:
N/A, Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
N/A, Samsung - (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Windows 11 Dell XPS 15 (9510) laptop touchscreen
iPhone 13 mini 17.0.1 iOS
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
-Issue does not reproduce on Windows Standalone Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash when running Shader.WarmupAllShaders() after application start
- Values entered for Cinemachine Spline Cart are not saved when the Method for Automatic Dolly is changed
- Preset: Inspector window has a scrollbar, which is not needed
- BuildPipeline.BuildAssetBundles incorrectly fails when BuildAssetBundlesParameters.bundleDefinitions is null
- VFX Asset Settings do not update in Inspector when focusing different VFX Assets in the VFX Window Blackboard
Add comment