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0
votes
Won't Fix

[32-bit] Unity crashes on play when loading 32-bit DLL file

Serialization

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Apr 29, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more

0
votes
Fixed

Missing Prefab GameObject is moved to InitTestScene during test run

Scene Management

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Apr 08, 2022

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Version/s: 2021.2, 2021.2.0a11, 2022.1, 2022.2, 2022.2.0a10

Reproduction steps:1. Open attached project "UpgradeProjectTestTemplate.zip" and scene "MissingPrefab"2. In Hierarchy window, observ... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more

0
votes
Fixed

Lightmap packing no longer packs the islands in the order of biggest to ...

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Jan 28, 2025

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Version/s: 6000.0.36f1, 6000.1.0b4, 6000.2.0a1

How to reproduce:1. Open the “LightmapPacker“ project2. Open the “Test“ scene3. In the Lighting window “Generate Lighting“4. Observe... Read more

0
votes
Fixed

RGB, R, G and B button does nothing in Lightmap thumbnail preview

Shadows/Lights

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Nov 20, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b12, 2020.1

RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy &gt... Read more

0
votes
Fixed

Case-insensitive string reformatting of InputSystem fails when using Tur...

Package: Input System

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Mar 24, 2023

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Version/s: 1.5.0, 1.6.0

How to reproduce:1. Install the Turkish language pack2. Change Region and Language to Turkish3. Open the “IToJump.zip“ project4. Ope... Read more

0
votes
Fixed

GameObject Brush Elements overlap other properties when expanded

uGUI

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Apr 25, 2022

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Version/s: 2020.3.26f1, 2021.3, 2022.1, 2022.1.0b16, 2022.2

Reproduction steps:1. Open the attached project "1422858.zip"2. Select Window > 2D > Tile Palette3. In the Tile Palette window... Read more

0
votes
By Design

Shader errors are thrown when including Input.hlsl in the custom function

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Jan 28, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b3, 6000.2.0a1

Reproduction steps:1. Open the attached “ShaderGraphCustomFunctionBug.zip” project2. Open the “Assets/MyShaderGraph.shadergraph” sha... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

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