Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.0a11
2022.1
2022.2
2022.2.0a10
Issue ID
1418400
Regression
Yes
Missing Prefab GameObject is moved to InitTestScene during test run
Reproduction steps:
1. Open attached project "UpgradeProjectTestTemplate.zip" and scene "MissingPrefab"
2. In Hierarchy window, observe "GameObject (Missing Prefab with guid: <...>" GameObject
3. In Test Runner window, PlayMode tests tab, run "_02_Missing_Prefabs" test
4. In Test Runner Console, observe test results
Expected result: The missing prefab is logged to be in "MissingPrefab" scene
Actual result: The missing prefab is logged to be in "InitTestScene<....>"
Reproducible with: 2021.2.0a11, 2021.2.19f1, 2022.1.0b12, 2022.2.0a12
Not reproducible with: 2020.3.33f1, 2021.2.0a10
Could not test with: 2019.4.36f1 (errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a13