Search Issue Tracker
Parameter unity_CameraToWorld._13_23_33 is inverted when using Universal...
How to reproduce: 1. Open the attached project "1257518.zip" 2. Open the "main" Scene 3. Open the Game view Expected result: the nu... Read more
[ARCore] Black screen on session pause
When using ARFoundation on Android, pausing the session cases the pass through camera image to become black. In previous versions, i... Read more
[XR][URP] renderViewportScale doesn't fill whole view after scaling
using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more
[Post Processing] Black artifacts appear when using Screen Space Reflect...
Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Observe the Game view Expected result: The game ... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce: 1. Open the attached project "Case_1195496" 2. Open "SampleScene" 3. In the Hierarchy window Expand "Parent" Ins... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project 2. Open asset store and try to import Viking Village package Actual result: Package impo... Read more
[InputSystem][Windows] Mouse events are rejected
Repro: 1. Open input debugger. 2. Under "Options", click "Enable Event Diagnostics" 3. Move mouse around 4. Observe "'STAT' input ev... Read more
Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce: 1. Open user-submitted project (CinemachineIssue.zip) 2. Open the MainScene 3. Enter Play Mode 4. Press the 'Space... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function