Search Issue Tracker

0
votes
Fixed

[iOS] Automatically Sign setting enabled by default in Editor appears di...

iOS

-

Jul 17, 2019

-

Version/s: 2018.1.0a2, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "iosCheckbox7.zip"2. Make sure that Automatically Sign is enabled in Player settings3. Build f... Read more

0
votes
Not Reproducible

[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...

Package: Scriptable Render Pipeline HD

-

Nov 18, 2019

-

Version/s: 7.1.5

Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more

0
votes
By Design

[iOS] Freeze when loading large amounts of sprites

iOS

-

Jun 22, 2022

-

Version/s: 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Download and open the attached “TestAnimator(1).zip“ project2. Build and deploy the project for iOS3. In the tex... Read more

2
votes
Fixed

[HDRP] Error thrown on clicking the "Embed Configuration Editable Packag...

HD RP

-

Jul 05, 2022

-

Version/s: 2021.3.6f1, 2022.2.0a17, 2023.1.0a1

Steps to reproduce:1. Create a project with HDRP Template2. Window > Rendering > HDRP Wizard3. Embed Configuration Editable Pa... Read more

1
votes
Not Reproducible

[URP/LWRP/HDRP] Shadows are disappearing when "Link FOV to Physical Came...

Package: Scriptable Render Pipeline Universal

-

Sep 04, 2019

-

Version/s: 6.7.1, 7.0.1

How to reproduce:1. Open the new repro project -> Sample Scene2. Switch to Game View3. Switch between the two cameras in the scen... Read more

0
votes
Fixed

[HDRP] Local Volume's profile shown as empty when reassigned

Package: Scriptable Render Pipeline HD

-

Mar 11, 2020

-

Version/s: 7.3.0

Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scene2... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

-

May 06, 2015

-

Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

"Calling BeginWrite before EndWrite" errors logged in the Console window...

Metal

-

Oct 01, 2024

-

Version/s: 2022.3.49f1, 6000.0.22f1, 6000.1.0a7

How to reproduce:1. Open the “MacMetalBufferErrorDemo“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console ... Read more

0
votes
Fixed

If the parent UI Object has "IPointerDownHandler", then it blocks childs...

uGUI

-

Sep 24, 2019

-

Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.