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[iOS] [tvOS] Application.Quit() freezes the Application if UnityWebReque...
Reproduction steps:1. Open user's attached project in "TestUnityWebRequest.zip" (for AppleTV check Notes)2. Build the project for iO... Read more
Editor crashes when Building the project if HDRP/TerrainLit shader is in...
How to reproduce:1. Open the attached project named "Case_1237876"2. Click Build and Run3. At this point, the Editor will either fre... Read more
[Profiler] Switching Profiler Target Mode from 'Editmode' to 'Playmode' ...
Switching the Profiler Target Mode between 'Editmode' and 'Playmode' from the Preferences window does not reflect on opening the Pro... Read more
[Linux] Missing libdl.so library causes crash when entering Playmode for...
How to reproduce:1. Download and open the "Karting Microgame" project from the Learn>Projects section in the Unity Hub2. Enter an... Read more
[Visual Effect Graph] Text is getting clipped in Initial Event Name Text...
Lower case alphabets are getting clipped in Initial Event Name Textbox of Visual Effect component. Refer the attached gif Steps to r... Read more
[HDRP] Objects do not get lit and bloomed properly when Fog is enabled
How to reproduce:1. Open attached project "Fog Test.zip" and scene "SampleScene"2. In Hierarchy, select "Sky and Fog Volume"3. Obser... Read more
Failed to burst compile lambda expression error DCICE005
How to reproduce:1. Open attached project "Bug.zip"2. Observe Console window Expected result: no errors are thrownActual result: "er... Read more
[URP] Reflection Probes bake in black when Editor platform is set to And...
Reproduction steps:1. Open the "Probe" Scene in the attached "1235855.zip" project2. Set the current platform to Android (File ->... Read more
[HDRP] Light component Intensity label does not contain dragging pointer...
How to reproduce:1. Create a new HDRP project2. Select 'Directional Light' GameObject in the Hierarchy3. Hover on Intensity label Ex... Read more
[Shader Graph] Visual Effect Master Node options are not undoable
How to reproduce:1. Create a new Project with a Universal Render Pipeline Template2. Make a Shader Graph (Create > Shader > PB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS