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0
votes
Fixed

Net ids don't match

Networking

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Mar 06, 2017

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Version/s: 5.5.1f1

netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more

0
votes
Won't Fix

[SpeedTree] Windzone Main/Turbulence settings have no effect

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more

0
votes
Fixed

Crash on FMOD::ChannelGroup::addGroup when importing MIXER file with FMOD

Audio

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May 12, 2021

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Version/s: 2021.2.0a16, 2021.2.0a18

How to reproduce:1. Open the attached project from "1335777casefmod.zip"2. Observe crash Reproducible with: 2021.2.0a16Not reproduci... Read more

0
votes
By Design

[UGUI] Batches count is different if camera is more than 200 units away ...

uGUI

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Nov 07, 2019

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Version/s: 2017.4, 2019.2.10f1, 2020.1

To reproduce:1) Open the attached project and scene2) In Game View, open Stats window to see batches count3) Play it4) Move the Main... Read more

0
votes
Fixed

[HDRP] Package Cache warning is thrown on opening the project

HD RP

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Nov 08, 2022

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Version/s: 2022.2.0b15, 2023.1.0a18, 2023.2.0a7, 2023.3.0a3

Steps to reproduce: 1. Create an HDRP3D or HDRPSample3D project 2. Observe the console Actual result: "The package cache was invalid... Read more

0
votes
Feature Request

UI Toolkit: UI Document asset has broken links to its documentation

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Mar 06, 2023

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Version/s: 2023.1.0b7

Steps to reproduce: Create a project Go to "Project" -> "Asset" section -> right click ->Create ->UI Toolkit -> UI Do... Read more

0
votes
Won't Fix

NullReferenceExceptions are thrown after reseting AddressambleAsset and ...

Package: Addressables

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Sep 08, 2019

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Version/s: 1.1.10

How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more

0
votes
Fixed

Cannot select console tab after switching current platform API

Window management

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Jan 18, 2016

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Version/s: 5.4.0b1

Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more

0
votes
Fixed

[VFX] Custom HLSL Block failure without `in` identifier

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Apr 09, 2024

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Version/s: 6000.0.0b14

Steps to reproduce: 1. Create CustomHLSL block2. Edit HLSL code3. Remove `in` before `float speedFactor` Actual results: Compilation... Read more

1
votes
Won't Fix

GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...

Text

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May 31, 2021

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Version/s: 2018.4.35f1, 2019.4.27f1, 2020.2.0a1, 2020.3.7f1, 2021.1.5f1, 2021.1.9f1, 2021.2.0a14

How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more

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