Search Issue Tracker
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications. Result: Unity's perforce integration will try to force a login ... Read more
Playable.GetTime() returns same value for an additional frame after call...
How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
Touch not registered if New Input System Pointer Behavior is "Single Uni...
How to reproduce:1. Open project "Bug Report.zip"2. Build the project for iOS/Android and deploy it to a device3. In the app press t... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
AssetDatabase.GetDependencies returns a dependency that has been removed
Steps to reproduce:1. Open the attached user's project "BugRepro_PhantomReferences.zip"2. Right-click on any of the scriptable objec... Read more
Hierarchy V2 search bar gets deformed when resized horizontally
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed