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[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more
Missing reference warnings in Visual Studio when project path is long an...
How to reproduce:1. Open the “IN-124534“ project2. Right-click in the Project window and select “Open C# Project” (Visual Studio)3. ... Read more
[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps:1. Create a sticky note and select it.2. Press Ctrl + X to cut it3. Observe that the note is not cut Expected outcome:Th... Read more
Maximising Frame Debugger window forces target process to Editor
Steps to reproduce: Open the attached project Open Frame Debugger window (Window -> Analysis -> Frame Debugger) Build and laun... Read more
URP FullScreenPassRendererFeature shader is not visible in built player
How to reproduce:1. Download and open the attached project2. Add a Camera and position it to view the "Capsule" GameObject3. Build a... Read more
Not all Sprites are visible when drawn using the Tilemap "Paint a filled...
How to reproduce:1. Open the attached “IN-131705_Tilemap_brush” project2. Open the “scene” Scene3. In the Tile Palette window select... Read more
Override move options in Inspector are not disabled when only one Overri...
Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. In Inspector window create Box Volume GO (Volume > B... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed