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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.4.0b5

6000.5.0a5

Issue ID

UUM-133563

Regression

Yes

Not all Sprites are visible when drawn using the Tilemap "Paint a filled box with active brush" brush mode

2D

-

How to reproduce:
1. Open the attached “IN-131705_Tilemap_brush” project
2. Open the “scene” Scene
3. In the Tile Palette window select the “Triangle” sprite
4. From the brush menu at the top of the Tile Palette window, select the “Paint a filled box with active brush” option
5. In the Scene paint a 3 by 3 area with the brush
6. Observe the Scene view

Actual result: Only one triangle gets painted in the selected area; to unhide the other triangles, you need to hover over the selected area with your mouse pointer
Expected result: The selected area is filled with triangles

Reproducible with: 6000.4.0a2(79bd4f638ac0), 6000.4.0b5, 6000.5.0a5
Not reproducible with: 6000.0.66f1, 6000.3.6f1(732c1ec89f18), 6000.4.0a1(b27b8eafe426)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: Certain selection sizes work as intended: 1 by 1, 1 by 2, 1 by 3, 1 by 4 and 2 by 2

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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