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Fixed

Fixed in 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Votes

0

Found in

6000.3.0f1

6000.4.0a2

6000.5.0a2

Issue ID

UUM-128921

Regression

Yes

Maximising Frame Debugger window forces target process to Editor

Graphics Debugging Tools

-

Steps to reproduce:

  1. Open the attached project
  2. Open Frame Debugger window (Window -> Analysis -> Frame Debugger)
  3. Build and launch a Standalone build with Development mode enabled (Attached project already contains a ready macOS build)
  4. In the Frame Debugger window, set the Target process to the standalone build
  5. Enable Frame Debugging to gather data
  6. Double-click on the Frame Debugger window or use the Right-Click menu to maximise the window
  7. Observe the Frame Debugger window

Actual results: Frame Debugger's target process is forced to Editor, and the data disappears after the window is maximised

Expected results: Target process remains set to the standalone build, and data persists after maximising the Frame Debugger window

Reproducible with versions: 6000.3.0a1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Not reproducible with versions: 6000.0.63f1, 6000.2.14f1

Tested on (OS): macOS 26.1, Ubuntu 24.04

 

  1. Resolution Note:

    Fixed in 6000.5.0a5

  2. Resolution Note (fix version 6000.5.0a5):

    Fixed in 6000.5.0a5

  3. Resolution Note (fix version 6000.4.0b5):

    Fixed in 6000.4.0b5

  4. Resolution Note (fix version 6000.3.5f1):

    Fixed in 6000.3.5f1

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