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Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
Package Manager - Unable to select items
A user reported an issue with not being able to select items in the editor (https://fogbugz.unity3d.com/f/cases/1171363/). I've mana... Read more
[MacOS] Unable to press uGUI Button and Player is rendered in a small po...
How to reproduce:1. Open the user's project "TestMultiDisplay.zip"2. Build and Run3. Press the "Display 2" Button in the Player Expe... Read more
[iOS]"The destination host has an erroneous SSL certificate" error is th...
Reproduction steps:1. Create cert.pem and key.pem files2. Host a web server with the created certificates3. Install the generated ce... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
[Graphview] Contents of Input fields to Matrix nodes disappear when mous...
Reproduced in Version 2019.3.5f1 (d691e07d38ef)Does not reproduce in Version 2019.2.6f1 (fe82a0e88406)Reproduces in Version: 2020.2.... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Edge detection fails, _BlitTexture_TexelSize is 0
Reproduction steps:1. Open the attached “texelsize-repro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Observe t... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
[Windows] “GUI Window tried to begin rendering while something else had ...
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Asset (Create > Visual Ef... Read more
All about bugs
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
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- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation