Search Issue Tracker
Fixed
Fixed in 2022.3.55f1, 6000.0.31f1, 6000.1.0a7, 7000.0.0a11
Votes
7
Found in
2022.3.51f1
6000.0.24f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-85970
Regression
Yes
Edge detection fails, _BlitTexture_TexelSize is 0
Reproduction steps:
1. Open the attached “texelsize-repro.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Observe the Game View
Expected result: Black borders are seen around the white cubes
Actual result: The entire game view is white due to the absence of cubes' borders
Reproducible with: 2022.3.49f1, 2022.3.51f1, 6000.0.22f1, 6000.0.24f1
Not reproducible with: 2022.3.48f1, 6000.0.21f1
Couldn’t test with: 2021.3.45f1 (errors)
Reproducible on: M1 Max MacOS 14.6.1
Not reproducible on: No other environment tested
Notes:
- Outline (Edge Detection) pass that uses the Hidden/Outlines/Edge Detection/Outline shader in a blit: here if you check the _BlitTexture_TexelSize under the vectors section in the frame debugger, the values are all 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment