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Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
Build fails when building with ILCPP Scripting Backend and ARMv7 as the ...
Reproduction steps:1. Open the attached project "il2cppProject"2. Choose IL2CPP as the Scripting Backend, and ARMv7 in the "Project ... Read more
[WebGL] Loading bar is stuck at 90% when publishing build to play.unity.com
Reproduction steps:1. Open the attached project "1378930.zip"2. Build and publish to play.unity.com (In menu bar go to Publish > ... Read more
MARS content includes materials that do not upgrade to URP
Synopsis I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic Templates - Un... Read more
Crash in aiPropertyGetTimeSamplingIndex when dragging Alembic(.abc) asse...
How to reproduce:1. Open user-submitted project (alembicTesting.zip)2. Drag the asset alembicClothTest into the Hierarchy window Exp... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
Terrain heightmap loses precision on Android and iOS when the heightmap ...
Reproduction steps:1. Open the attached “IN-125345“ project2. Switch to the iOS or Android Build Platform3. Run the included play-mo... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
Editor freezes when DualSense controller is connected and disconnected r...
Reproduction steps:1. Open the attached “MacOSControllerFreeze.zip“ project2. Enter Play mode3. Connect the DualSense controller via... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument