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0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

0
votes
Fixed

[FBX] Unity ignores pentagon shaped polygons

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Mar 04, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more

1
votes
Fixed

OnPreviewGUI method's background image is rendered grey instead of white...

IMGUI

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Jan 18, 2020

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Version/s: 2019.3.0a3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'TestPreviewRenderer2.zip' project2. Navigate Example -> GameObject Editor3. Observe that b... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

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Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Duplicate

[URP] Slider handle for Normal property doesn't move with respect to the...

URP Features

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Mar 09, 2020

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Version/s: 2018.3.14f1, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Slider handle for Normal property doesn't move completely. when maximum value ie 3 is set the handle still remains in the middle. It... Read more

0
votes
Fixed

Text color and outline color are not previewed correctly when opening th...

UI Builder

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Jul 25, 2022

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Version/s: 2023.1.0a4

Reproduction steps: Open the user's attached project Open Assets > Bug.uxml In UI Builder select Label “DynamicColor” Observe Tex... Read more

2
votes
Fixed

Selecting game object throws two errors: ReflectionTypeLoadException and...

Scripting

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "dassa"3. In hierarchy, select "GameObject"4. Notice errors in console:Ref... Read more

0
votes
Fixed

[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...

Package: Scriptable Render Pipeline Universal

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Jul 23, 2019

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Version/s: 2019.2.0b10

Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

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