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0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9Not reproducible wit... Read more

0
votes
Not Reproducible

[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...

MacOS

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Jun 12, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Create a new project2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Reprod... Read more

0
votes
Fixed

[Terrain] Editor crashes on applying/removing branch material of the sta...

Terrain

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Nov 20, 2019

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Version/s: 2019.3.0b1, 2019.3.0b12

Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more

7
votes
Fixed

[Mobile Notifications] iOSNotificationLocationTrigger is not firing on i...

Package: Mobile Notifications

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Jun 10, 2020

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Version/s: 1.3.0

How to reproduce:1. Open the attached 'PushNotifications.zip' project2. Build for iOS and open the Xcode project3. Deploy Xcode proj... Read more

1
votes
Fixed

Skinned mesh renderer is absent in raytracing acceleration structure

Graphics Device Features

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Jun 09, 2022

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Version/s: 2022.2.0a16, 2023.1.0a1

This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more

0
votes
Won't Fix

Mesh in preview does not have lightning when "Rendering Layer Mask" is s...

RP Foundation

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Sep 07, 2022

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Version/s: 2021.3.10f1, 2022.2.0b8, 2023.1.0a9, 2023.2.0a1

Reproduction steps:1. Open the user's attached project2. Select "ExampleAssets/Sphere"3. In the Inspector, make sure that the "Rende... Read more

0
votes
Fixed

Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing 3D ....

Video

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Nov 05, 2019

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Version/s: 2018.4.5f1, 2018.4.12f1, 2019.2.0b9, 2019.3.0a7, 2020.1.0a1

How to reproduce:1. Create a new Unity project2. Drop the "HET_0001.mp4" file into the Assets folder through the File Explorer3. Wai... Read more

0
votes
Duplicate

[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...

Progressive Lightmapper

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Mar 13, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a3

How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more

2
votes
Fixed

[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...

DirectX12

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Mar 28, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more

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