Search Issue Tracker
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Bug reporter crashes on Mac when machine is connected to the internet
Steps to reproduce:0 - Enable WiFi and connect to the Internet1 - cause a Unity crash (See comments for my steps)2 - once Unity cras... Read more
Grammar mistake in the RigidBody's Error message
How to reproduce:1. Open the "SampleScene" Scene in the attached "MinimalRepro" Project2. Enter Play Mode Actual Behaviour: The Erro... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more
Light 2D Alpha Blend On Overlap setting does not update when upgrading p...
How to reproduce:1. Open the user's attached project in 2020.3 (URP <= 11)2. Select "Point Light 2D" in the Hierarchy3. In the In... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Step... Read more
Moving Grid to Handle sets Scene Grid Position to Infinity
Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. Observe Position X, Y, Z val... Read more
No On Hover Behaviour on +'s in Input Actions Editor
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed