Search Issue Tracker
[HDRP] Particle System with Camera Only Motion Vectors and a HDRP Lit Ma...
Reproduction steps:1. Create a new HDRP Template project2. Add a Particle System (GameObject -> Effects -> Particle System)3. ... Read more
[ProBuilder] ArgumentNullException is thrown on selecting "Edit Poly Sha...
On changing properties under the "PolyShape" preset throws ArgumentNullException, refer the attached video. Steps to repro:1. Create... Read more
[Android] Crash in mecanim::skeleton::Skeleton::Transfer when loading ad...
To reproduce:1. Download attached project from https://drive.google.com/file/d/1nU6npyx2s3Jg2nkqvm-9Bqp3A7NxlgWJ/view?usp=sharing2. ... Read more
[iOS] Crash in MarkObjectAsRoot() when loading asset async
Steps to reproduce:1. Open original user project "AsyncUploadManagerError.zip"2. Build for iOS and deploy the Xcode project to the i... Read more
Asset does not lose focus after right mouse click if the Asset is being ...
How to reproduce:1. Open the attached project "1208985.zip"2. Open the Project window3. Select the Test2 folder and press "F2" to st... Read more
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce:1. Open user's attached project "Be_Hero.zip"2. Zoom out in the Scene view3. LWRP shader artifacts appear on Tile... Read more
Parent class Awake method is not called when Reload Scene setting is dis...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more
ShapeGenerator.GeneratePlane causes NullReferenceException when using HD...
How to reproduce:1. Build & Run the attached project Actual result: NullReference Exception get's thrown and Unity crashes if us... Read more
[UI] New progress bar no longer displays ETA when baking using Progressi...
Steps to reproduce: 1. Open a new or existing project2. Navigate to Lighting Settings and make sure that Progressive CPU is selected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field