Search Issue Tracker

0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

-

Jun 23, 2015

-

Version/s: 5.0.0b21

To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more

0
votes
Fixed

Editor crashes when creating new Texture2D with DXT1Crunched, DXT5Crunch...

Graphics - General

-

Aug 26, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.3f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1179336_repro.zip and open "SampleScene"2. Enter play mode Results: Editor crashes when creating Text... Read more

0
votes
By Design

Behavior Graph subgraphs are not showing completion when debugging

Package: Unity Behavior

-

Oct 06, 2025

-

Version/s: 1.0.12

How to reproduce:1. Open the attached “IN-118082.zip” project2. Open the “SampleScene” scene3. Open the “Main.asset” Behavior Author... Read more

0
votes
Fixed

[NetCode for Entities 1.0.0-pre.44] error NetCode: Index was out of range

Core Runtime

-

Feb 21, 2023

-

Version/s: 2022.2.5f1, 2022.2.7f1

1. What happenedI get the comipile error when try to put GhostComponent to a component at package 2. How can we reproduce it using t... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

-

Jan 11, 2020

-

Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

Terrain component missing its help icon

Terrain

-

Jul 16, 2015

-

Version/s: 5.2.0b3

All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

-

Aug 14, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

1
votes
Fixed

[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...

Scripting

-

Jul 31, 2019

-

Version/s: 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes)Not reproduci... Read more

5
votes
Fixed

[Serialization] Empty class instances are not deserialized and become null.

Scripting

-

Sep 11, 2019

-

Version/s: 2019.3, 2020.1

To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more

0
votes
Duplicate

Updating the UI Text component every frame increases memory allocated to...

UI

-

May 23, 2017

-

Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by user (MemoryTests.zip)2. Open "main" scene3. Enter Play mode4. In Profiler, select Me... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.