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Cannot archive build for iOS using Xcode 13.3 when the project is built ...
Reproduction steps: 1. Open the attached project “BuildRepro” on a Windows machine 2. Build the project for the iOS platform 3. E... Read more
[Performance] Vulkan performing much worse than OpenGLES due to excessiv...
Steps to reproduce: 1. Open the attached user's project "MetaXRSDKOriginals.zip" 2. Switch to Android platform 3. Connect Quest 2... Read more
Custom and built-in menu items stop working when a project has lots of m...
How to reproduce: 1. Open the user's attached project 2. Open Window>Rendering>Lighting Expected results: The Lighting window o... Read more
Seeking backwards in VideoPlayer video takes considerably more time than...
Steps to reproduce: 1. Open user attached project "VideoPerformance.zip" 2. Build for android device 3. Press "High profile" video 4... Read more
"In order to call GetTransformInfoExpectUpToDate..." error message appea...
How to reproduce: 1. Create a new project 2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow ... Read more
[SRP only] Clearing playerprefs causes assets to reimport on playmode
How to reproduce: 1. Open the attached "ReloadBug.zip" project 2. Load "SampleScene" scene 3. Enter and exit the Play mode multiple ... Read more
Cannot expand a private list of variables when using the Debug Inspector...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. Switch inspector t... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
[Regression] URP Unlit ShaderGraph is broken in Hybrid Renderer V2
How to reproduce: 1. Open attached project (ECS_HybridURPSamples.zip) with 2020.3 2. Open MaterialOverridesSample scene Expected re... Read more
[Mac] Editor performance drops on macOS when clicking and dragging on Po...
How to reproduce: 1. Create a new project 2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube) 3. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL