Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a17
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.20f1
2023.1.0b17
2023.2.0a15
Issue ID
UUM-35527
Regression
No
[Entities][Linux][IL2CPP] Player crash stack trace is displayed multiple times when the build is run with "-batchmode -nographics" arguments
Reproduction steps:
1. Open the attached “BugRepro” project
2. Click File > Build
3. Open the terminal and change the directory to build the folder
4. Run the executable with -batchmode -nographics arguments
Expected result: Crash stack trace is displayed only one time
Actual result: Crash stack trace is displayed either with each of the lines duplicated or the entire stack trace displayed multiple times
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2023.1.0b17, 2023.2.0a10, 2023.2.0a15
Couldn’t test with: 2020.3.47f1, 2021.3.23f1, 2022.2.20f1, 2023.1.0b15, 2023.2.0a10 (UUM-26705: call stack is not displayed at all)
Reproducible on: Ubuntu 22.10
Note: When testing this issue, the UUM-26705 fix for the 2022.2 stream has not yet come out, but this issue will probably be reproduced there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Add comment