Search Issue Tracker
Fixed in 2022.3.8f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2022.2.21f1
2023.2.0a14
2023.3.0a1
Issue ID
UUM-35461
Regression
No
[VFX] Spawn Behavior inconsistent in Runtime vs. Editor
Unexpected behavior while switching to runtime mode.
Step to repro
- Import package in URP project where VFX package is available
- Open VisualEffectGraph
- Observe running VFX
- Switch to runtime mode
- Observe no more particle visible
Expected:
- Same behavior between runtime and edit mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment