Search Issue Tracker
Fixed in 2022.3.8f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2022.2.21f1
2023.2.0a14
2023.3.0a1
Issue ID
UUM-35461
Regression
No
[VFX] Spawn Behavior inconsistent in Runtime vs. Editor
Unexpected behavior while switching to runtime mode.
Step to repro
- Import package in URP project where VFX package is available
- Open VisualEffectGraph
- Observe running VFX
- Switch to runtime mode
- Observe no more particle visible
Expected:
- Same behavior between runtime and edit mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment