Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a1
Votes
0
Found in
2022.2.21f1
2023.2.0a14
2023.3.0a1
Issue ID
UUM-35461
Regression
No
[VFX] Spawn Behavior inconsistent in Runtime vs. Editor
Unexpected behavior while switching to runtime mode.
Step to repro
- Import package in URP project where VFX package is available
- Open VisualEffectGraph
- Observe running VFX
- Switch to runtime mode
- Observe no more particle visible
Expected:
- Same behavior between runtime and edit mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment