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Build is launched in the wrong Display when Main Display is changed
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
[VisionPro] WebCamTexture fails to capture Persona stream frames
Steps to reproduce:1. Open the attached project "Project.zip"2. Open the "PersonaTest.unity" Scene3. Verify that the "PersonaDisplay... Read more
[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue:h... Read more
Crash after "[Physics.PhysX] Foundation: Invalid registration detected" ...
Steps to repro:1. Open the project attached by the user2. Enter Play mode3. Wait a few seconds until "[Physics.PhysX] Foundation: In... Read more
Error Message "Broken text PPtr in file" is not informative enough to lo...
Reproduction steps:1. Create a new project2. Import the user’s attached “REPROFILE“ to the project3. Observe the Console Expected re... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:Microsoft.Management.Infrastucture.dllMicrosoft.Management.Infrastructure.Native.dllSystem.Management.Auto... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce:1. Open the attached project2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setting... Read more
Undo.RecordObject fails to properly record new list elements if the obje...
How to reproduce:1. Download attached project file2. Create a new GameObject and add an "AnimationPlayer" script to it.3. Turn this ... Read more
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)2. Observe that classes in the DLL files in Assets -... Read more
All about bugs
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