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Fixed in 2022.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X



Found in



Issue ID




Application freezes or throws errors when built as an .AAB file with Split Application Binary enabled



Reproduction steps:
1. Open the reproduction project (there is none available in this case)
2. Go to Edit > Project Settings... > Player > Publishing Settings and enable Split Application Binary
3. Go to Build Settings and enable Build App Bundle (Google Play)
4. Build the project
5. Convert the .AAB file to a .APKS file using the command 'bundletool build-apks --bundle=/PathTo/project.aab --output=/PathTo/project.apks'
6. Connect an Android device to your system
7. Install the project using the command 'bundletool install-apks --apks=/PathTo/project.apks'
8. Launch the installed application

Expected result: The application launches without any issue
Actual results:
Case_1: A message box with "Unable to initialize the Unity Engine" appears
Case_2: The application freezes on the splash screen
Case_3: A message box with "Not enough storage space to install required resources" appears

Reproducible with: 2020.3.19f1, 2020.3.21f1, 2020.3.22f1

Reproducible on:
Pixel 5A, Pixel 2XL, Pixel 2, Motorola G8 Play, Motorola E6, Samsung Galaxy Z Fold 2 5G, Samsung Galaxy A90, Samsung Galaxy A71, Samsung Galaxy A51, Samsung Galaxy A52, Vivo V2032, LG Velvet, LG Fortune 2, Redmi 8, Oppo R9

- The above Unity versions and Android devices reproduce the issue according to the user
- The reproduction steps are written here in case a reproduction project appears down the line or is located somewhere unreachable to CQA
- Following these reproduction steps while using an empty Unity project does not result in any of the errors or freezing
- The problem is inconsistent and reproduces easier on certain devices rather than on others
- Inae Kim mentioned that they were able to reproduce Case_2 result of the issue
- The Case_1 and Case_3 results occur once in 10-50 times
- If the '--mode=universal' flag is used in step 5, the issue disappears, however, the user cannot use the flag due to application upload restrictions

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0b3

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.26f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.35f1

Comments (3)

  1. sonnguyen9800

    Jul 05, 2022 06:28

    Hello, our team is currently facing this problem on Unity 2020.3.34. Device is Vivo 1906 (Android 11); and Realme C11 (2021, Android 11).

    Anyone still having similar issues?

  2. Shisha_HWGuy

    Jan 17, 2022 15:32

    2020.3.26 doesn't contain this issue, at least for our project.

  3. GiantCecilia

    Jan 10, 2022 10:15

    We're also experiencing this issue in 2020.3.25f1.

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