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Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoa...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Hide the “Test” GameObject in the... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce:1. Download 1187834_repro.zip2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list2. Buil... Read more
Subscene fails to import when using managed IComponentData referencing a...
How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more
Aseprite Sprite doesn't have the correct size when changing Import Mode ...
How to reproduce:1. Open the attached project “AsepriteBug”2. Select the “SpriteTest” Asset3. Change the Import Mode to the Sprite S... Read more
Have to change Input Mapping Path twice for change to take effect when A...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
Editor crashes on AnimationMode.SamplePlayableGraph when model has Optim...
Reproduction steps:1. Open user attached project2. Click “Male Dancer Dummy” GameObject3. In the Inspector Window, under the “Animat... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more
Physics 2D Manager documentation page is missing
Steps to reproduce: Open Physics 2D Manager documentation page (https://docs.unity3d.com/6000.0/Documentation/Manual/class-Physics2D... Read more
[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more
Probes lose their lighting data after entering Play mode when Baked and ...
Steps to reproduce: Download the attached project and open SimpleOutdoorsA scene Make sure that both baked and realtime GI are enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation