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Won't Fix

Votes

0

Found in [Package]

1.0.0-pre.4

Issue ID

DANB-480

Regression

No

Aseprite Sprite doesn't have the correct size when changing Import Mode to Sprite Sheet

Package: 2D Aseprite Importer

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How to reproduce:
1. Open the attached project “AsepriteBug”
2. Select the “SpriteTest” Asset
3. Change the Import Mode to the Sprite Sheet in the Inspector
4. Observe the size of the Sprite in the preview window

Expected result: The size is 16x16 and matches the original size of the Sprite
Actual result: The sprite becomes 32x32 and can’t be sliced properly

Reproducible with: 1.0.0-pre.4 (2021.3.25f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a14)
Couldn’t test with: 1.0.0-pre.1, 1.0.0-pre.3 (There is no Sprite Sheet Import Mode)

Reproducible on: Windows 11 Pro

Note: Also reproducible with the different sizes of the Sprite

  1. Resolution Note:

    We are adding a 4 pixel padding to every object, so they dont bleed into each other when we generate the sprite sheet. The sprite sheets are also always generated in power of two increments to support low end hardware.

    The 4 pixel padding is something that we show in PSD Importer, and maybe something we should bring to the Aseprite Importer as well, so that users like yourself could bring down to 0 if you know you do not require that additional padding.

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