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Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.02. Animator controller with couple of state machines,... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more
Shader pass overridden by fallback when using "UsePass" directive
Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more
[WebGL] [Addressables] BundleManager.Status is not updated after loading...
How to reproduce:1. Open the attached project ("case_1176258-DigitalTwin.zip")2. Set target platform to WebGL3. Build Player Content... Read more
[Mac][Packman] Package list disappears on clicking on Packages when filt...
Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more
HLSL File Asset icon is not show in Project window on creation unless yo...
Steps to reproduce: Create a new Unity project In the Project window, right-click -> Create -> Visual Effects -> HLSL File ... Read more
[Test Framework] Package version in editor manifest (1.1.3) does not mat...
As of 2019.3.0f3 (d719fa0632c6), the latest verified version of the Test Framework package is 1.1.8. The latest version included in ... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject