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0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more

1
votes
Won't Fix

[TextureCompression] RGBA compression formats cause artifacts in the ima...

Texture

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Jul 25, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4, 2023.2.0a1

Reproduction steps: Open the user attached project Observe the Game view Expected result: The image does not have artifactsActual re... Read more

0
votes
Won't Fix

[Hierarchy] Sort options not available on macOS

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Aug 27, 2025

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Version/s: 6000.2.2f1, 6000.3.0a6, 6000.4.0a1

Steps to reproduce: Create a new Unity project Open the Hierarchy window Look for the Sort options dropdown (allowing sorting by Tra... Read more

0
votes
Fixed

Crash on EmitGizmoGeometry when creating a large amount of gizmos

Scene Tooling

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Feb 20, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3

Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more

3
votes
Fixed

[iOS] Crash when calling Directory.GetFiles twice

IL2CPP

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Jul 13, 2022

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Version/s: 2021.3.6f1, 2022.2.0a19, 2023.1.0a2

Steps to reproduce:1. Download and open the attached "IOS_Test" project2. Build and deploy the project to iOS3. Observe the crash Re... Read more

0
votes
Duplicate

[UI Elements] NullReferenceException occurs when changing Windows UI sca...

UI Toolkit

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Sep 18, 2019

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Version/s: 2019.3.0b4, 2020.1.0a3, 2020.1.0a4

If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more

0
votes
Won't Fix

[2018.4] Switching between GPUs on Device to Use setting will not render...

Metal

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Nov 25, 2019

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Version/s: 2018.4, 2018.4.13f1

The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more

0
votes
Won't Fix

[AppleSilicon] Issue with synchronization / barrier (?) with Apple silic...

Metal

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Jun 07, 2022

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Version/s: 2022.2.0a13

Launch HDRP Playmode Test on Yamato and on Metal. [https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_Test... Read more

0
votes
Won't Fix

[21.3 only] Error "NullReferenceException UnityEditor.SceneView.OnGU" is...

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Feb 15, 2023

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Version/s: 2021.3.17f1

How to reproduce:1. Open the project “IN_29357”2. Open the “Goblin_01” prefab3. Select any child prefab in the Scene view4. Delete i... Read more

0
votes
Fixed

[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filterin...

HD RP

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May 30, 2023

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Version/s: 2021.3.26f1

Missing backport of an old issue.https://issuetracker.unity3d.com/issues/hdrp-succeeded-hr-error-is-thrown-when-the-projects-shadows... Read more

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