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Won't Fix

Won't Fix in 2020.3.X

Votes

0

Found in

2020.3.34f1

Issue ID

UUM-2213

Regression

No

[Backport] The Material's shader is not fully set when switching the shader at runtime

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How to reproduce:
1. Open the attached project "ShaderSystemIssue.zip"
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Select the "SCENE MANAGER" GameObject in the Hierarchy window
5. Press the "Swtich Shader" button in the Inspector window

Expected result: The Material of the "Cube" GameObject switches to "Lit"
Actual result: The Material of the "Cube" GameObject becomes transparent

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a21, 2021.2.0b1
Not reproducible with: 2021.2.0b2, 2021.2.19f1, 2021.3.1f1, 2022.1.0a1, 2022.1.0f1, 2022.2.0a11

Note: Selecting the Material in the Inspector window fixes the issue

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2020.3.X):

    Cannot fix this issue as this fix requires multiple changes in graphics area.

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