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“Ignoring depth surface store action as it is memoryless” warnings throw...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler (Window > Ana... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce:1. Create new channel2. Try to resize Editor window, notice that layout is fitted to the size of window3. Add objec... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
“NullReferenceException” error thrown in the Console after installing “M...
Workaround: Switch build target to Android or Meta Quest Build Profile Steps to reproduce:1. Create Unity project using Mixed Realit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask