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“Toggle Sprite Editor locks.” dropdown has big empty space at its bottom
Reproduction steps:1. Create a new Universal 2D project2. Create a Sprite GameObject (Create > 2D > Sprites)3. Select newly cr... Read more
XR update pop-up is shown after creating a new AR/VR template
Reproduction steps: Create a new template project: VR or AR Expected result: No pop-ups are shown Actual result: "XR InteractionLaye... Read more
[Cache Server] Crash when using -batchmode -quit
This crash is happening only when using CacheServer and opening project through command line with these arguments. Currently there i... Read more
See all versions button is missing in the Package manager
1. Create a new project;2. Open Package manager window;3. Set package manager to show "All packages";4. Expand any package in your p... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
Game view window flickers when it gets rerendered in edit mode
Reproduction steps:1. Create a new 3D project (EDIT: notes at bottom seem to imply it should be HDRP project)2. Drag the Game view t... Read more
Inconsistent Terrain brush Opacity values between Scene view and Inspector
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more
[AnimationRigging] GameObject snaps into place until its Root is moved w...
How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant