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[IL2CPP] Build fails when there are over 200 Assembly Definitions in the...
How to reproduce: 1. Open user's attached 'TooLongAssetBundleDefinition" project 2. Open the Project Settings window and expand the ... Read more
[macOS] Input Debugger shows invalid key state after a shortcut which te...
How to reproduce: 1. Open users attached project "BugReportSample.zip" 2. In the Menu bar, go to Window > Analysis > Input Debugger ... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more
GameObject is lagging in the Scene View while changing positions when it...
How to reproduce: 1. Create a new project 2. Right-click in the Hierarchy go to 3D Object > Cube 3. Select the newly created "Cube" ... Read more
Profiler Calls view's "Call To" and "Call From" tables are cleared when ...
How to reproduce: 1. Open the attached project "1268370.zip" 2. Open the Profiler window. 3. Enter the Play Mode, record some data, ... Read more
Click/touch phase does not end immediately when click or touch is released
Steps to reproduce: 1. Open user's attached project "InputSystem_bug.zip" 2. Enter Play mode 3. Click on the Button on the top left ... Read more
[VFX] Changing properties under VFXBasicSpawner Preset which were change...
When the properties under VFXBasicSpawner are changed and then its preset is created and again those values are changed in the Prese... Read more
Arrays elements in Inspector window is misplaced when using them under H...
How to reproduce: 1. Open attached project "case1265139.zip" and scene "SampleScene" 2. In the Hierarchy window select "ReproObject"... Read more
A Parser Failure error is thrown after importing a specific Animation fi...
How to reproduce: 1. Create a new Unity project 2. Import the user-supplied "SightsSuitablePointsFound.anim" file into the project 3... Read more
[Shader Graph] Multiple errors are thrown when Node is converted to Sub ...
When any Node is converted and replaced to Sub Graph then reloading the same "New Shader Sub Graph" causes the Editor to throw multi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects