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Undefined behavior on DispatchRays renderpass with invalid RTHandle config
Steps to reproduce: 1. Checkout linusja-unity/UniSTIR: Unity ReSTIR Example (WIP) 2. Set enableRandomWrite to false in "RayTracingPo... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project2. Open and run 'Test... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
CullScriptable process time increases when decreasing Field of View
Reproduction steps:1. Open the "TerrainZoomTest.zip" project attached by the user2. Open the "ZoomTest2Scene" Scene3. Open the Profi... Read more
Tile Palette Brush Pick and Tile Palette Clipboard overlay indicators in...
How to reproduce:1. Open any project2. Open Tile Palette3. Activate both Tile Palette Brush Pick and Tile Palette Clipboard overlays... Read more
[Android] [Vulkan] Warning "AndroidPlayer "<device>" VULKAN: GENERAL WAR...
How to reproduce:1. Open the “TestingReproProject.zip“2. Open the “SampleScene“3. Build and Run for Android4. In the Editor attach t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation