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[WinEditor] Popups appear on the wrong display when combining UHD monito...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the non-UHD monitor is at 100% to 150% scali... Read more
TMP Input Field becomes not interactable when pasting a long text
Reproduction steps:1. Open the attached “Unity 6 UI bug.zip” project2. Open the “SampleScene TMP” Scene3. Copy a large amount of tex... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps:1. Open attached "New Unity Project 1" project.2. Open "Untitled" scene.3. Select "Main Camera" game object and e... Read more
Fields of certain types in the Input Actions Editor take two clicks to s...
How to reproduce:1. Open the attached “IN-88201” project2. In the Project tab, open the “test” Input Actions3. Under the “a” Action,... Read more
PolySpatial UI GameObjects using Alpha Blending are culled when observed...
How to reproduce:1. Open the attached “IN-116190.zip” Project2. Build and Run on VisionOS3. Observe the UI elements in the Player4. ... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more
[2D][Tilemap Extras] GameObjects can’t be placed on certain grid cells w...
How to reproduce:1. Open the user’s attached “GOBrush_Test_23_1.zip” project2. Open the Tile Palette window then open the brushes dr... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
Using camera rig provided in Oculus SDK 0.6 together with Unity native V...
To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation