Search Issue Tracker
Fixed in 2.2.7
Fixed in 4.0.2
Votes
0
Found in [Package]
4.0.0
Issue ID
DANB-467
Regression
No
[2D][Tilemap Extras] GameObjects can’t be placed on certain grid cells when using GameObject Brush
How to reproduce:
1. Open the user’s attached “GOBrush_Test_23_1.zip” project
2. Open the Tile Palette window then open the brushes dropdown menu and select “GameObject Brush”
3. Select the yellow circle GameObject
4. In the Scene window paint on different grid cells
5. Observe the result
Expected result: GameObjects can be painted on all grid cells
Actual result: GameObjects can’t be painted on some grid cells
Reproducible with: 2.2.5 (2021.3.24f1), 3.1.0 (2022.2.17f1), 4.0.0 (2023.1.0b14, 2023.2.0a13)
Could not test with: 2020.3.47f1 (Sprites can’t be painted)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Reproducible with all Cell Layouts: Rectangle, Hexagon, Isometric, Isometric Z as Y
Reproducible with different Cell Swizzles
Comments (1)
-
CodingAndCoffee
Sep 02, 2024 16:39
For anyone still having this issue in 2024, the issue is a floating point rounding error. Rotate your tilemap so positions are precise, and the tilemap will let you draw on it, and then you can rotate it back.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 4.0.2 and above
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 3.1.2 and above
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 2.2.7 and above