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GameObjects are not always culled when outside the Camera's frustum
Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps:1. Open project in "URP2020.1.0a9Repro.zip"2. Open "SampleScene.unity"3. There are 2 Spotlights "SPLBlue" and "SP... Read more
[OpenGL] Unity editor crash on MemoryManager::Allocate when creating com...
How to reproduce:1. Open user's attached project2. Open and launch "Samplescene" scene - observe the crash Reproducible with: 2019.1... Read more
ComputeShader can't access ByteAddressBuffer
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the console window Expected outcome: No warni... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce:1. Build the attached project for iOS Simulator SDK2. Open the generated Xcode project3. Select iPhone 11 Pro as ta... Read more
Quality Settings missing "CPU Usage" setting. Users unable to tune Realt...
https://fogbugz.unity3d.com/f/cases/1313689/ Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
Secondary Textures appear white when sampling them from the Sprite Atlas...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene3. Enter the... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce:1. Open the user’s attached “psb_importer.zip” project2. In the Project window, select “Fei_PSB” Sprite Atlas insid... Read more
[DestroyImmediate] Deleting scripts from editor code crashes the editor
Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more
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