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[Vulkan] Editor resizing is not as smooth compared to DX11
Steps:1. Create new empty 3D project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settin... Read more
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more
[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...
How to reproduce:1. Open the "ECS_Crash.zip" project2. Open the "Main.unity" scene3. Press Play4. Wait Actual result: Unity crashes.... Read more
Reflection Probes are not working with Shader Graph when the Rendering P...
How to reproduce:Open the attached project "URP reflection probe bug.zip" Expected results: "ShaderGraph" GameObject is reflectiveAc... Read more
[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more
[Android] Increased rate of stuck "PARTIAL_WAKE_LOCK" with "AudioMix" tag
Reproduction steps: 1. Open "Empires & Puzzles: RPG Quest"2. Lock phone screen3. Check Logcat for "PARTIAL_WAKE_LOCK" Expected R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size