Search Issue Tracker
Fixed in 5.4.3
Votes
9
Found in
5.3.2p3
Issue ID
775248
Regression
No
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce:
1) open users attached project
2) build and run as host
3) press key '1' several times
4) join as client from editor and click key '1' again
Actual: Error gets logged in console and List does not get synchronized
Expected: when client join the list is synchronized
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
Add comment