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[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
Canvas' children scale when GameObjects are being selected in the Hierarchy
How to reproduce: 1. Open user's attached 'Canvas Problems.zip' project 2. Open SampleScene 3. Select Image GameObject in the Hierar... Read more
Crash on GfxDeviceGLES::DrawBuffersBatchMode when entering Play Mode
Reproduction steps: 1. Open the user’s project 2. Enter Play Mode Expected result: Unity Editor enters the Play Mode Actual re... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[2D] Cell selection highlighter appears in the Tilemap on editing the Ti...
On editing Tile Palette, cell selection box highlighter appears in Tilemap in the Scene View, Refer attached video Steps to repro: ... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
EditorGUI.TagField and similar drop-downs do not show mixed values when ...
How to reproduce: 1. Create a new Unity project 2. In the SampleScene select both 'Main Camera' and 'Directional Light' GameObjects ... Read more
[HDRP] Large memory load occurs when building a Scene with many dependen...
How to reproduce: 1. Create a new Unity project 2. Create a Scene with many references to external Scriptable Objects, which have re... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce: 1. Build the "Multi-Display.zip" project for iOS or Android 2. Connect extra screen to the device (via cable or Ai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects