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Fixed in 6.9.2-preview
Votes
0
Found in [Package]
6.9.1-preview
Issue ID
1193585
Regression
No
[HDRP] Large memory load occurs when building a Scene with many dependencies
How to reproduce:
1. Create a new Unity project
2. Create a Scene with many references to external Scriptable Objects, which have references to many Textures
3. Assign the Scene to one AssetBundle, and Scriptable Objects to a variety of other AssetBundles
4. Build the first AssetBundle which has the Scene
Expected result: while the AssetBundle with the Scene is being built, Textures are not loaded
Actual result: during building, the Scene Asset is loaded along with all of its dependencies, causing a big memory load
Reproduced on: 2019.2.9f1 (HDRP 6.9.1-preview)
Note: the cause of the large memory load is due to poor code logic in HDRP.
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